[elbe-devel] [PATCH 6/6] commands check-build: Add SDK checker
Torben Hohn
torben.hohn at linutronix.de
Wed Jun 24 16:54:35 CEST 2020
On Tue, Jun 23, 2020 at 12:31:10PM -0400, Olivier Dion wrote:
> This checker finds all SDK scripts in a build and validates that they
> work. This is done by extracting the scripts and building a small
> auto-tools hello world project.
>
> Signed-off-by: Olivier Dion <dion at linutronix.de>
> ---
> elbepack/commands/check-build.py | 107 +++++++++++++++++++++++++++++++
> 1 file changed, 107 insertions(+)
>
> diff --git a/elbepack/commands/check-build.py b/elbepack/commands/check-build.py
> index 3dd4bf66..5bcf0df6 100644
> --- a/elbepack/commands/check-build.py
> +++ b/elbepack/commands/check-build.py
> @@ -8,6 +8,7 @@ import logging
> import multiprocessing.pool
> import optparse
> import os
> +import string
> import tempfile
> import traceback
>
> @@ -561,3 +562,109 @@ class CheckImage(CheckBase):
> img_name, ''.join(transcript))
>
> return ret or child.exitstatus
> +
> + at CheckBase.register("skip-sdk")
> +class CheckSDK(CheckBase):
> + """Check if SDK is working"""
> +
> + # Following the steps here:
> + # <https://www.yoctoproject.org/docs/3.1/sdk-manual/sdk-manual.html#autotools-based-projects>
> + test_template = string.Template("""#!/bin/sh
> +# Very useful for debugging
> +set -x
> +
> +. $env
> +
> +mkdir project
> +cd project || exit 1
> +
> +touch README
> +
> +cat -> hello.c <<EOF
> +#include <stdio.h>
> +int main(void)
> +{
> + printf("Hello World!");
> + return 0;
> +}
> +EOF
> +
> +cat -> configure.ac <<EOF
> +AC_INIT(hello,0.1)
> +AM_INIT_AUTOMAKE([foreign])
> +AC_PROG_CC
> +AC_CONFIG_FILES(Makefile)
> +AC_OUTPUT
> +EOF
> +
> +cat -> Makefile.am <<EOF
> +bin_PROGRAMS = hello
> +hello_SOURCES = hello.c
> +hello_LDFLAGS = -static
> +EOF
> +
> +autoreconf -i
> +
> +./configure $${CONFIGURE_FLAGS}
> +
> +make
> +make install DESTDIR=./tmp
> +
> +out=$$($interpreter ./hello)
> +
> +if [ $$? -eq 0 ] && [ "$$out" = "Hello World!" ] ;
> +then
> + exit 0
> +fi
> +exit 1
> +""")
lets have a little bit more..
maybe use pkg-config to link against something.
using a shell script to generate some files, is a bit annoying.
why do you need to do this ?
why cant you have a set of mako template for example, that generate the
files ? a bit like elbe init ?
> +
> + def do_sdk(self, sdk, arch):
> +
> + with TempDirectory() as _dir:
> +
> + # Make a copy of the installer
> + shutil.copyfile(sdk, os.path.join(_dir, sdk))
> +
> + # Let's work in our temp dir from now on
> + os.chdir(_dir)
> +
> + # The script is self extracting; it needs to be executable
> + os.chmod(sdk, 0o744)
> +
> + # Extract here with 'yes' to all answers
> + do("%s -y -d ." % os.path.join(_dir, sdk))
> +
> + # Get environment file
> + env = os.path.join(_dir, glob.glob("environment-setup*")[0])
> +
> + # This really should be 'if arch == host_arch:' in case the host is
> + # not on amd64 ? Or maybe binfmt would be good here?
> + if arch == "amd64":
> + interpreter = ""
> + elif arch == "ppc64el":
> + interpreter = "qemu-ppc64le"
> + elif arch in ("powerpc", "powerpcspe"):
> + interpreter = "qemu-ppc"
> + elif arch == "arm64":
> + interpreter = "qemu-aarch64"
> + elif arch in ("armhf", "armel"):
> + interpreter = "qemu-arm"
> + else:
> + interpreter = "qemu-%s" % arch
yeah. we can just rely on binfmt-misc here.
other option would be userinterpr from elbepack/xmldefaults.py
porbably needs a bit of fixing.
but i would say, we should go with binfmt.
on debian i would just install
https://packages.debian.org/de/buster/qemu-user-binfmt
> +
> + # Create script for testing the SDK
> + fname = os.path.join(_dir, "test-sdk.sh")
> + with open(fname, "w") as script:
> + script.write(self.test_template.substitute(env=env,
> + interpreter=interpreter))
> +
> + # Execute it
> + os.chmod(fname, 0o744)
> + do(fname)
> +
> + def run(self):
> + xml = etree("source.xml")
> + arch = xml.et.find("./project/buildtype").text
> + for sdk in glob.glob("setup-elbe-sdk*"):
> + self.do_sdk(sdk, arch)
> --
> 2.27.0
>
>
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--
Torben Hohn
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